For all you writers out there who want to create a language for your story.
When creating a new language, it’s important to think of these four things:
- Is it a spoken language?
- Is it a written language?
- Is it a sign language?
- Is it a combination of the above?
Once you’ve decided how your language exists, you can move on to the next steps:
- What culture does it belong to? Try reflecting the culture within the language. The Dothraki in A Song of Ice and Fire center their language around horses as spoken of in this article. Think of the sound and what emotions it could be compared to.
- How old is it? Decide how old your language is and its history. Language changes over time and borrows from other languages as it grows.
- Is it a dead language? A dead language is a language that is no longer used in ever day life. If there is a dead language (like Latin) in your culture, what records exist of it? Several cultures use the Latin name for species all over the world and English speakers use Latin phrases all the time. Does anyone study this language? Does anyone know how to pronounce it? Are there any missing pieces?
- Who uses it? Decide who uses this language. If it is spoken and there is more than one language used in the area, is there only a certain group of people who speak this language? If it is written, what is the literacy rate?
Once you’ve established the above, you’ll have down the basics of your language. Now we’ll move on to specific types of language:
- Alphabet: Again, really think of how you want it to sound. Create a phonetic alphabet for the spoken language and build the vocabulary off that.
- Vocab: If the language is used sparingly in your story, start with the phrases you use first. Create words for these. See how they sound together. Keep track of these words and their various forms (past, present, plural, singular, etc.).
- Grammar: Play with the sentence structure. In Latin, a verb is often at the end of the sentence. In Spanish, the adjective comes after the noun most of the time. Keep these structures consistent and don’t make it too confusing if you have trouble with this.
- Translate: Translate everything you have into the language you write in, even if you don’t use it. Write as much detail as you can about your languages to make it as authentic as possible.
- Style: What would be considered the “formal” style? If there is a written language, is the formal style used more often in writing than in speaking?
- Accents: Does the pronunciation of words differ from place to place? It most likely will if the language is widespread. Accents are influenced by other cultures and languages. The accents of the southwestern US came from English accents while other southern accents came from the influence of France and Jamaica.
- Stress: Know what syllables to stress. This will affect the pronunciation and overall sound of your language.Written Language:
- Alphabet: Create the written alphabet. There are a few ways you can do this. One is making new letters for each letter you have in the alphabet you write in and another is creating letters that stand for phonetic sounds. The shapes of the letters should be consistent throughout the whole alphabet for a better aesthetic appeal for for easier writing.
- Direction: Which way is this language written? From left to right? Right to left? Top to bottom?
- Translation: If this language is separate from a spoken language, can it be pronounced? Or only translated to read in another language?
- Accents: If you’re writing with the Latin alphabet, use accents sparingly. Make sure you know how they affect pronunciation before using them and don’t drench your language with them.
- Forms: How many forms of writing are there? Is there a lowercase and an uppercase?Sign Language:
- Gestures: Think of what gestures may exist in your culture. Are there any friendly gestures? Any offensive ones? How often are they used?
- Full Language: Is there a fully developed sign language? Was it created for those who are hearing impaired or for another reason? When writing this, don’t describe all the signs made unless what is being said might be important or meaningful to the story. Keep the description short.
- Name the Language: Calling the language the “common tongue” is overdone, boring, and just plain lazy writing. Give the language a name.
- Borrow: If you want, you can borrow root words from another language to base yours off of. You can also borrow grammar rules from other languages if you wish. Borrowing can often make this process easier for you and it may help readers familiar with the base language see the similarities in your new language.
- History: What is the history of the language? Was it once dead and then brought back? Are there any negative connotations with certain words? What are the histories behind these words?
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i love you tumblr
I have never seen a more accurate portrayal of my creative process.
I spent 5 minutes laughing at this. Look at his face.
That is an owl who straight up don’t give a FUCK
(and c’mon, you guys know me)
Anytime someone says to me why did Thor need to muzzle Loki at the end of Avengers I will show them this gifset.
what you fail to realize is that video games shouldn’t cater to females in the first place. It’s largely known that it’s targeted towards the MALE demographic and has been for so many years, so why would they ask for something like that to be handed to them on a goddamn silver platter?
that’s like a guy walking into the women’s department of clothing at a sears and demanding that there be more clothing for men there. Separation of sections be damned.
that’s not how it fucking works
no not really
the game industry is more like walking into a regular department store and seeing that all the clothes are only men’s clothes
and when you ask the cashier where the women’s clothing section is, they wheel out a small rack of cheaply made tutus, g-strings, and high heels all in bright pink
and then when you go “wow really that’s it” you get called an uppity bitch and everybody assumes you want all the focus on you when in reality you’d just like to be considered a worthwhile demographic since you also like to wear clothes, it’s not like you want some ridiculous getup, you just want a solid shirt and pair of pants that fits you alright.
I mean hell you even sort of like men’s clothes and you have no problem wearing them. They suit you well. But it’s very obvious once you throw on a pair of men’s pants that they were not made for you.
Perfect metaphor is perfect.
Yeah. Just, yeah.
As a person who identifies as a gamer, I’ll be damned if my favourite hobby gets taken over by Monster-swilling, fedora-wearing shut-ins who think the only purpose a woman has is to look good for them. Fuck that. Fuck that right in it’s stupid, misogynistic mouth.
I’ve never cared who I was playing with, so long as I’m having fun. The gender of the person on the other side of the table doesn’t matter. It is not a reflection of their skill set or their intelligence.
My niece, who is 9-years-old, plays Magic. Not only does she play, but she’s good. And I don’t mean ‘good for her age’, I mean good. In a 1v1 she’ll school you before turn 5. She needs to learn about proper table politics for larger games, but she’ll get there. Her dad is a level 2 judge, and both he and I have been playing since our early teens (we’re both 32 now). And if anybody wants to yell at her to ‘get back to the kitchen’ or something even more obscene merely because she’s a girl, you should probably put your envy away and stop fucking playing.
A study on masculinity and aggression from the University of South Florida found that innocuous – yet feminine – tasks could produce profound anxiety in men. As part of the study, a group of men were asked to perform a stereotypically feminine act – braiding hair in this case - while a control group braided rope. Following the act, the men were given the option to either solve a puzzle or punch a heavy bag. Not surprisingly, the men who performed the task that threatened their masculinity were far more likely to punch the bag; again, violence serving as a way to reestablish their masculine identity. A follow-up had both groups punch the bag after braiding either hair or rope; the men who braided the hair punched the bag much harder. A third experiment, all the participants braided hair, but were split into two groups: those who got to punch the bag afterwards and those who didn’t. The men who were prevented from punching the bag started to show acute signs of anxiety and distress from not being able to reconfirm their masculinity.
What bropool did they pull these guys from? If you don’t think braiding your girlfriend’s, or wife’s or daughter’s hair is the most fucking mainly thing you can do than shut up.
this is perfect
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